|3D - Texture repeat on iPad ?
how to achieve textures repeating in iPad FireMonkey OpenGL ES ?
On Windows I just had to modify the appropriate context sources to
for example glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
or setting the right SamplerState in DX10.
BUT modifying FMX.Context.GLES.pas and deploying to iPad results in a screwed up screen - as the IDE also warns me not to do so. OK, but then how to achieve repeated tiled textures, not the default clamped setting???
/by the way what's the point of texture clamping by default? If you have textures you don't really want to see plain colors at the edges. At least I've never ever seen such thing./
|Re: FireMonkey TTreeViewItem Height