Re: News on Ada Doom project |
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> Ahh, ok.
>
> It looks ambitious and I think this is good
>
> for game creation in Ada.
>
> Good luck.
>
Ah yes, I need all the luck I can get :). Windows API and optimization problems wear you down sometimes.
>
> I downloaded mainly to see 2012-constructs in
>
> real code. I hope to be inspired.
>
If you are interested in the shortened Ada 2012 syntax in action these files might be fun to look at.
https://github.com/AdaDoom3/AdaDoom3/blob/master/Engine/Systems/Windows/neo-system-input-import.adb
https://github.com/AdaDoom3/AdaDoom3/blob/master/Engine/Systems/Windows/neo-system-import.adb
https://github.com/AdaDoom3/AdaDoom3/blob/master/Engine/neo-system-input.adb
https://github.com/AdaDoom3/AdaDoom3/blob/master/Engine/Architectures/x86-64/neo-system-processor-import.adb
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Re: News on Ada Doom project |
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On 2014-08-23 14:24, jsquirek@gmail.com wrote:
>> But I get a doom-conseol and an empty doom window.
> That is all I have finished at this point.
Ahh, ok.
It looks ambitious and I think this is good
for game creation in Ada.
Good luck.
I downloaded mainly to see 2012-constructs in
real code. I hope to be inspired.
--
Björn
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