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News on Ada Doom project  
News Group: comp.lang.ada

https://plus.google.com/104228556547212920341/posts/CthXvwFKax7

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Date Posted: 23-Aug-2014, at 2:02 AM EST
From: m
 
Re: News on Ada Doom project  
News Group: comp.lang.ada
> Ahh, ok.
> 
> It looks ambitious and I think this is good
> 
> for game creation in Ada.
> 
> Good luck.
> 

Ah yes, I need all the luck I can get :). Windows API and optimization problems wear you down sometimes.

> 
> I downloaded mainly to see 2012-constructs in
> 
> real code. I hope to be inspired.
> 

If you are interested in the shortened Ada 2012 syntax in action these files might be fun to look at.

https://github.com/AdaDoom3/AdaDoom3/blob/master/Engine/Systems/Windows/neo-system-input-import.adb

https://github.com/AdaDoom3/AdaDoom3/blob/master/Engine/Systems/Windows/neo-system-import.adb

https://github.com/AdaDoom3/AdaDoom3/blob/master/Engine/neo-system-input.adb

https://github.com/AdaDoom3/AdaDoom3/blob/master/Engine/Architectures/x86-64/neo-system-processor-import.adb

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Date Posted: 23-Aug-2014, at 5:49 AM EST
From: m
 
Re: News on Ada Doom project  
News Group: comp.lang.ada
On 2014-08-23 14:24, jsquirek@gmail.com wrote:

>> But I get a doom-conseol and an empty doom window.

> That is all I have finished at this point. 

Ahh, ok.
It looks ambitious and I think this is good
for game creation in Ada.
Good luck.

I downloaded mainly to see 2012-constructs in
real code. I hope to be inspired.
--
Björn

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Date Posted: 23-Aug-2014, at 2:44 PM EST
From: ISO-8859-1QBjF6rn_Lundin